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Gorilla 3D Framework


We have started the alpha phase!
Feel free to join the community at https://dev.diggets.com


The platform-independent add-on for Delphi Firemonkey 3D.
Develop elaborate, versatile and high-quality applications and games with the Gorilla 3D Framework.



AddOn-Features


  •   Skin-, Skeleton- und Vertexanimations for 3D Meshes (Key-Animations)
  •   Integrated and fast Q3 Physics Engine (with collision detection)
  •   Materials: textures, bump-mapping, vertex-color, phong-, blinn-, lambert-materials, water and reflection
  •   Loading complex multi-mesh models with UV-textures
  •   Logical model management (independent from FireMonkey tree), to manage a large amount of meshes and to instanciate separatly
  •   Flexible particle-system with influencer-classes (up to 100K particle at runtime)
  •   Shadow-Volume rendering, Variance-ShadowMapping (experimental)
  •   Multipass-Rendering
  •   Depth-Of-Field effect
  •   Skybox-support
  •   Terrain rendering: from height-maps and procedural algorithms (Diamond-Square, Perlin-Noise, ...)
  •   New Point3D-, Quaternion-, Transformationsmatrix- und VertexKey-Animationen
  •   AudioManager (threadsafe)
  •   AssetsManager with packaging system
  •   Flexible dialogue-system: load, save and edit at runtime
  •   Flexible inventory system: load, save and edit at runtime
  •   Fast 3D model loading
  •   Compatible with existing FireMonkey components
  •   Platform-independent: WIN32, WIN64, ANDROID [iOS, MACOS, LINUX-x86 (by third-party product usage)]
  •   Formate: G3D, X3D, X3DZ, X3DVZ, OBJ, STL, DAE, FBX



Plattformen


  •   Windows 32-Bit & 64-Bit
  •   Android
  •   iOS 32-Bit & 64-Bit (not included yet)
  •   MacOS 32-Bit (not included yet)
  •   Linux [by third-party product usage] (not included yet)



Roadmap


  •   Connect Q3 Physics Engine with Particle-System
  •   Fixing ShadowMapping Bugs
  •   Completing Skillsystem
  •   Completing Pathfinding component
  •   Further 3D-effects: Noise, LensFlare, ...
  •   Further materials, like Camera / Videotexture, ...
  •   DynamicSceneManager: dynamic loading of models at runtime (f.e. for OpenWorld games)
  •   Further formats: 3DS, LWO, ASE,...



Preview


  • Loading complex multi-mesh models with UV-textures

    Loading complex multi-mesh models with UV-textures

  • Skin-, skeleton- and vertexanimations

    Skin-, skeleton- and vertexanimations

  • Shadow-Volume Rendering

    Shadow-Volume Rendering

  • Particle-system with many templates

    Particle-system with many templates like fire, smoke, ...

  • Particle-system with influencer-classes to manipulate particles at runtime

    Particle-system with influencer-classes to manipulate particles at runtime, f.e. gravity, wind, ...

  • Terrain rendering: from height-maps and procedural algorithms

    Terrain rendering: from height-maps and procedural algorithms (Diamond-Square, Perlin-Noise, ...)

  • Many materials like water or reflection

    Many materials like water or reflection

  • Integrated and super-fast Q3 Physics Engine

    Integrated and super-fast Q3 Physics Engine (Box-, Sphere-, Mesh-Colliders)

  • Bump-Mapping Material

    Bump-Mapping Material




Support for:


  •   Delphi Berlin 10.1
  •   Delphi Tokyo 10.2




Downloads


We have started the alpha phase!
Feel free to join the community for free!

We are aware that there are always a lot of mistakes associated with such an early stage. That's why we've set up bug tracking software.
To participate in this alpha phase, create an account at:
https://dev.diggets.com

You can download packages for Delphi DX 10.1.1 (Berlin) and DX 10.2.3 (Tokyo), a few demos and tools (DialogueDesigner, InventoryDesigner, AssetsManager and RuntimeShaderDesigner)


(1) The Developer-Edition contains all features, but everything is rendered with watermark.
(2) The Release-Version can be purchased by fixed price or by participation model.

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